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3d sonic fan game with boost mechanic
3d sonic fan game with boost mechanic




When Sonic builds up speed, the player will notice accelerating effects seen as Sonic runs forward through the level. The following applies to building speed or even rolling, especially down hills in the case of the rolling. However, for running to build up speed, and rolling, and perhaps spin dashing, that is a different story. He could also reach that high speed by hitting a dash pad. Sonic would accelerate instantly when using the boost, and he'd maintain the same speed as long as he is boosting. You obviously don't get the invincibility with the boost, by the way.įor the second idea, with the boost, Sonic would accelerate to a high speed.

3d sonic fan game with boost mechanic

You might go faster without the boost even if you are skilled and able to maintain momentum while avoiding obstacles. It would also be possible to gather and maintain momentum without the boost altogether, but should you press the boost button, you don't need to constantly hold it down to keep your momentum, thus you can do momentum based stuff like in the classics without constant boost. This allows for running through loops and on walls or down hills (provided they aren't scripted), all without the boost. Just press the boost button, let go, keep holding forward and you'll still have momentum and speed as you go along. It basically has a character run across a loop, with a 2D or 3D spike at the top the character runs around or up and down before completing the rest of the loop.įor the first idea, You know how you accelerate to top speed with the boost by a press of a button? Well, this idea makes it so that you don't need to hold down the boost button to maintain momentum. The loop usually has a twist at the end that makes the character right side up before continuing onto a main path. It is a loop that is tilted diagonally, and the character runs onto it like on a ramp leading to a wall.

3d sonic fan game with boost mechanic 3d sonic fan game with boost mechanic

This second one I call the Diagonal Loop. So the Sonic time around has Sonic run on a second loop towards the screen and onto a different path.

3d sonic fan game with boost mechanic

One is done normally, while the second time around, the character runs on a protruding part that goes through the loop in either direction, past it, and onto another path that is outside the loop the character was on. It starts with Sonic or another character running through a loop two times. This thread is made to share ideas for any gameplay mechanics, moves, level design features, items such as shields and loop like structures in Sonic games.






3d sonic fan game with boost mechanic